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Falcon combat flight simulator mac
Falcon combat flight simulator mac










falcon combat flight simulator mac

Destroyed buildings and SAM sites remain destroyed for fixed period of time, and hostile and friendly forces engage each other on the ground back and forth. The Atari ST and Amiga versions of Falcon feature a semi-dynamic campaign where the player can roam the airspace, sweep for hostile aircraft, and attack ground targets. That year Spectrum Holobyte released an update that reportedly made control and landings much easier. For defense, the unnamed enemy was limited to MiG-21 interceptors, and ground-launched missiles - either the SA-2s, which are launched from identified and fixed sites on the ground, or the SA-7s, which could be fired from portable launchers and can therefore appear anywhere.Ĭompute! joked in 1989 that Falcon "seemed harder to fly than the real plane". Enemy targets were fixed sites on the ground. The enemy occupies the western areas of the game's playable map - itself a large square divided into 9 smaller squares. An ECM pod provides defense against enemy missiles, but occupies an external hardpoint that can be used for additional weapons or fuel. Because they are guided, AGM-65 missiles are easier to use than "iron dumb bombs" like the Mk 84, but ineffective against strengthened targets. For dogfighting, AIM-9J missiles are not as reliable as newer AIM-9L missiles - and are useless for head-on attack - but were typically the only missiles available. There is a choice of different ground attack and air-to-air weapons, although these are also limited by several factors. In the original Falcon, the players have their choice of flying one of 12 missions - with awards for flying missions at higher skill levels. A version for PC-98 was released in 1988 titled F-16 Fighting Falcon 2. An Atari Jaguar version was also in development and planned to be published by Spectrum HoloByte in 1994 but it was never released for unknown reasons. A canceled Super NES version was also planned for early 1993. Turbo Technologies furthermore developed a less complicated version for the TurboGrafx-16 published by Spectrum HoloByte in 1992. A Sega Genesis version intended to be compatible with the unreleased TeleGenesis Modem peripheral was planned but never released. Rowan Software ported Falcon for Spectrum HoloByte to the Atari ST in 1988 and Amiga in 1989, and the version for the CDTV was also published by Spectrum HoloByte and Mirrorsoft in 1992.

falcon combat flight simulator mac falcon combat flight simulator mac

The game was originally developed by Sphere, Inc.












Falcon combat flight simulator mac